Now the enemies are visible so the character can choose to fight or run away from a potential battle. Random encounters with enemies in game have also been altered. This game now has the player give each character orders only when it is their turn. Originally players would give all their party members fighting or defending orders and then after pressing GO, the turn would commence. The demo also boasted a new turn based style of fighting that differed from the previous two games. In the demo only five jobs (freelancer, white mage, black mage, vanguard, monk and thief) were playable with a level cap of seven for mastery. Asterisks are still used as the catalyst for changing jobs. Like its predecessors, Bravely Default II utilizes the job system. 3.3 Chapter 2: In the Garden of Magic and Madness.
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